myth iii造句
例句與造句
- On November 16, lead programmer Andrew Meggs posted on Mythvillage . org that the entire " Myth III"
- Although " Myth III " received generally positive reviews, it was viewed as inferior to both of the previous " Myth " games.
- On November 19, MumboJumbo denied the " Myth III " team had been laid off, saying all staff members had been invited to work in the Dallas office.
- He concluded " " Myth III " isn't as well polished a game as its predecessors, but its strong single-player element and solid graphics make it a remarkable game in its own right ."
- GameSpot's Sam Parker scored it 8.4 out of 10, writing " " Myth III " s single-player game represents the best the " Myth " series has to offer . " He praised the 3D graphics and the storyline, lauding the decision to make a prequel.
- It's difficult to find myth iii in a sentence. 用myth iii造句挺難的
- Ritual had been planning to open an office in Irvine, California near Contraband's headquarters for some time, and as Ritual had a history with Contraband, Take-Two suggested Contraband team up with some more experienced members of Ritual to form a new company-MumboJumbo-which would handle development of " Myth III ".
- He praised the gameplay, the importance of tactics during combat and the graphics, but criticized the repetitiveness of the single-player campaign, concluding " While this third instalment of the series boasts some commendable touches, it rarely manages to fully explode into rip-roaring RTS action . " Myth III " seems to coast along without ever really breaking sweat ."
- ""'Myth III : The Wolf Age " "'is a 2001 real-time tactics video game developed by MumboJumbo and co-published by Take-Two Interactive and Oni " and the " Myth " series were transferred to Take-Two, who hired the startup company MumboJumbo to develop " Myth III ".
- ""'Myth III : The Wolf Age " "'is a 2001 real-time tactics video game developed by MumboJumbo and co-published by Take-Two Interactive and Oni " and the " Myth " series were transferred to Take-Two, who hired the startup company MumboJumbo to develop " Myth III ".
- At the time, Bungie was known primarily as developers of " Myth " series, which also includes a sequel, " Myth II : Soulblighter ", set sixty years after the events of the first game, and also developed by Bungie, and a prequel, " Myth III : The Wolf Age ", set one thousand years prior to the events depicted in " The Fallen Lords ", and developed by MumboJumbo.
- But running two major ( they can both handle over 1200 players if need be ) gaming servers, an annual tournament which since 2003 has had approx 32 teams of 10ish players, UPDATES to the game ( not just higher res and compatibility with modern computers ) including huge modifications to actual gameplay, graphics and unit behaviour in Myth III, the fact that three games are being maintained ( most communities like this are just the one ) and the vast depth of the culture are what makes it important.
- We're confident that their knowledge and experience will make " Myth III " a title that satisfies existing " Myth " fans and brings legions of new gamers into the fold . " Also addressing the issue of remaining faithful to the two previous games whilst still introducing new elements to the franchise, MumboJumbo president Mark Dochtermann explained the idea with " The Wolf Age " was not to reinvent the series'basic gameplay, which the developers felt was still capable of supporting a unique title.
- Speaking a few months into development, Campbell stated, " we are planning on doing a merger of the tools later on [ . . . ] we're actually making tools right now that we will be using for " Myth III " that are not only cross-platform compatible, but will also allow you to do all the neat new things, use all the new scripting commands and the new models and 3D units and stuff that we're using in this game . " The new tool was eventually called " Vengeance ".
- ""'Myth " "'is a series of real-time tactics video games for Microsoft Windows and Mac OS . There are three main games in the series; " Myth : The Fallen Lords ", released in 1997, " Myth II : Soulblighter ", released in 1998, and " Myth III : The Wolf Age ", released in 2001 . " The Fallen Lords " was developed by Bungie, and published by Bungie in North America and Eidos Interactive in Europe . " Soulblighter " was also developed by Bungie, and was published by Bungie in North America and MacSoft for Mac.